Time for Crab, a level 3 adventure.
Enemy; Kuo-Tao, Archpriests, Whips
Plot: The adventurers are tasked to find a missing child; The Kuo-Tao god, Taone (TAY-own), told the followers it wants a child. The followers, driven to madness, misinterpreted this request of procreation for the kidnapping of a child as a sacrifice. Because of their insane nature, the god did not question this, and figures it can use the child as a sacrifice anyway to create a mate.
Both parties are ill-informed and will cause destruction to the land if the child is sacrificed.
Location: Off the shore is a cave on a shoreline that is a common spot for families to spend during the warm summer months. The cave is mostly hidden by shrubs and other beach-related foliage. As of recently, these shrubs have been moved to the side, almost crushed, by webbed feet and hands.
Ending: Players will need to either kill the Archpriest who is conducting the sacrificial ritual, or rescue the child.
Stat Blocks needed:
Kuo-Toa (pg. 199)
Kuo-Toa Archpriest (pg. 200)
Kuo-Tao Whip (Pg. 200)
Upon discovering the child, they will be
dirty, covered in dirt
smelly, mostly smelling like mud and body odor
scratched, from the rough sands
well-fed, the Kuo-Tao thought fattening the child up would bring about a more fruitful result
Traumatized, being captured for a little over a week, this kid has seen some stuff that would drive the most sane human crazy. Proceed with caution.
Confused, The Kuo-Tao dehumanized the child, taking away their name and gender. They have been referred to as “it” or “the sacrifice” since being captured.
During preparation; Read the stat blocks for the enemies. Plan how they are going to be foiled, and how they will respond. Please keep in mind that they are mad, insane, crazy. Also keep in mind that Archpriests are Challenge level 6
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