Ettercap (level 1-2 adventure)
Enemies; Ettercap (pg 131)
Plot: Druids need help clearing their hermitage of Ettercaps.
Reward: Fresh grown food, and a one-use cantrip scroll, or a lightly magic item. Also given the location to a shop if not already known; Madam Philestephanie’s House of Wonderment.
The Ettercaps have driven the Fey to speak with the druids, who did not believe them at first. But, as the forest grew darker and gloomier, the druids started to believe them. The spiders and insects usually are friendly towards the druids, but have since abandoned the friendship for the Ettercaps, who have taken over their minds.
The Fey cannot offer much other than a quick trick or two for getting this job done. Even then, travelers have been unsure to take up the offer. The Dryads have mostly hidden away within their trees to keep them safe from the angry evils of the Ettercaps.
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