A small bag that is blue, pink and white mixed together in a swirling pattern. Inside, is a die that has 6 different colored sides. When rolling this die, it will change the rollers appearance to whatever is programmed on the device. The roller can only go back to their normal form after rolling white on the die or getting a blessing from a cleric, or remove curse from a magic user, and only get two rolls per long rest.
Use the numbers on a 1d6 to represent the colors if you don’t have a colored die
1. Green
2. Blue
3. Red
4. White
5. Orange
6. Purple
These can all be programmed by a magic user, or the person who made the die. Rolling white will always get you back to your original character and cannot be changed. All others can be changed. The form can also be an animal, but that form must have a way to roll the die.
In order to program the die, the magic user will need to concentrate on the color of the die, concentrate on the desired form, and prepare its stats. This will take 3 meditation sessions that last at least 2 hours to complete.
When doing this, the DM should prepare some NPC’s for the players to turn into. These can be generic ones from a book, or unique NPC’s the DM or players create, or a mix. You can also leave the die completely blank, excepting the white side that will always put them back to their regular form.
While in the bag, though it may get twisted and jostled, will not transform the user. Only when its rolled will it transform them.
If the die were to break, or get rolled 3 times between long rests, it will burst out magic and transform anything within a 10ft radius into one of the sides forms. The afflicted can be cured by getting blessed or performing a spell that can remove a curse.
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